Yo Check Out Flip 7 The Card Game Thats Totally Fire

What up gamers Its your boy Leo straight outta LA. You know Im all about those killer games and I gotta tell you about this one Flip 7.

Its a card game thats got me hooked and Im here to break it down for you in a way thats totally chill and easy to get.

Ive been diving into the gaming scene for a minute now bringing you the real deal on whats hot.

You can always find me kicking back at 3215 Overland Ave Los Angeles CA 90034 when Im not busy gaming. Trust me fam youre gonna wanna hear about this.

Setting Up the Game Keep It Simple Homie

Alright so you wanna get this game going? Its pretty straightforward. You grab the whole deck of cards and shuffle that thing up real good.

The folks who made it The Op say if you got a massive crew like more than 18 people you might wanna snag a second deck and maybe even another table. But for your regular crew one deck is the way to go.

Now someone at the table gets picked to be the dealer. They get the deck and boom youre almost there. Starting with the person to the dealers left going clockwise everyone gets one card face up.

Even the dealer gets one. You keep all your dealt cards face up in front of you so everyone can see what youre holding. Thats the setup easy peasy.

The Goal Rack Up Those Unique Numbers Playa

So whats the point of all this? In Flip 7 youre gonna be pushing your luck over several rounds. Your mission is to snag as many uniquely numbered cards as you can.

These cards are worth their face value in points. But heres the catch if you end up with two of the same number you score zero points for that entire round. The player who racks up the most points by the end of the whole game is the ultimate winner.

Trust me Leo here knows a thing or two about chasing those high scores. Ive seen games turn around in a single round so every point counts.

My expertise comes from countless hours at the table figuring out the best strategies to come out on top.

Hitting or Staying Thats the Big Question Dude

After the first card the dealer goes around again. This time they ask each person You wanna hit or you wanna stay?.

If you choose to hit the dealer deals you another card face up right next to your other number cards. Remember those faceup cards are potential points at the end of the round.

So if you got a 12 and then hit and get a 7 youre looking at a potential 19 points. But if you choose to stay you dont get any more cards for the rest of the round.

The dealer just skips you on their next go rounds.

Now you might be thinking Why would I ever stay when I could hit and get more points?. Well thats where the risk comes in. If you ever have more than one card with the same number in front of you you bust.

When you bust you flip all your cards face down. Thats a signal that your turn is over for the round and those cards are worth absolutely nothing.

So even though hitting can get you more potential points staying guarantees youll score the points of the cards you have as long as you dont bust.

As a seasoned gamer like myself I can tell you that knowing when to hold em and when to fold em is crucial in Flip 7. Ive busted plenty of times thinking I could push just one more card.

Know Your Deck Its All About the Numbers Fam

Before we dive deeper lets check out whats in this deck. Youve got number cards valued from 0 to 12. But heres a cool detail the number of copies of each card varies.

For example there are twelve 12s in the deck. There are eleven 11s ten 10s and so on all the way down to seven 7s and five 5s.

Theres also a single 0 in the deck. All these are your number cards. Knowing how many of each number are out there is key because it helps you gauge your chances of busting if you decide to hit again.

That 12 might be worth the most points but there are a ton of them floating around.

On the other hand hitting on a number you only have one of in front of you is generally safer.

My years of gaming have taught me that understanding the probabilities even if youre not calculating them directly gives you a serious edge.

Score Modifiers Extra Points No Busting Here

The deck also has six unique score modifier cards. These are special cards that can boost your score at the end of the round. The awesome thing about these?

There are no duplicates so they will never cause you to bust. When you get a modifier card you keep it in a separate row from your number cards.

This helps you keep track of your potential bonus points without worrying about them messing with your unique number count.

Some examples of these modifiers include cards with plus 2 plus 4 and plus 10. Theres also a times 2 modifier. If youve got this one it doubles the total points of your number cards at the end of the round.

Just remember it only doubles the number card points not any points from other modifier cards or the bonus for getting seven unique numbers.

As a seasoned player I always keep an eye out for these modifiers they can really swing the score in your favor.

Seven Unique Numbers Instant Round Over and Bonus

Now listen up cause this is important. If a player ever gets seven unique number cards in front of them (not counting score modifiers or action cards) the round ends immediately for everyone.

This is why keeping your number cards in their own row is smart it makes it easy to see how many unique ones youve got.

The game is called Flip Seven for a reason If youre the one who hits that magic number you end the round and you also get a bonus to your score.

Well talk about scoring in detail in a bit but remember that hitting seven unique numbers is a big deal.

Ending the Round When Does It All Stop?

A round of Flip 7 can end in a couple of ways. First it ends as soon as there are no players left in the round because everyone has either busted or chosen to stay.

Second as we just talked about it ends instantly if one player gets seven unique faceup numbers. No matter how the round ends its scoring time.

Scoring Tally Up Those Points My Dude

Any player who didnt bust gets to score the cards they have in front of them. You do this by adding up the values on all your number cards. Then you add in the values of any modifier cards you have.

For example if your number cards total 42 points and you have a +8 and a +10 modifier your total for the round is 60. Remember that times 2 modifier? If you have it you first total your number cards then multiply that total by two and then add in the points from your other modifiers.

If you were the lucky one to get seven unique numbers you score your cards as usual and then you get an extra 15 points bonus.

And just to be crystal clear if you have the times 2 modifier and you got the seven unique number bonus you only double the points from your number cards not the modifier points or the 15point bonus.

After everyone calculates their score they write it down. You can use a pad of paper a scoring app or even printable scoring sheets.

Between Rounds Clean Up and Deal Again

Once the scoring is done all the cards that were in front of the players are gathered up and put into a shared discard pile. This even includes any Second Chance cards that werent used.

Any cards left in the deck are passed to the person to the left of the current dealer and they become the new dealer for the next round.

Then a new round begins with the new dealer dealing one card face up to each player.

One thing to keep in mind if the deck ever runs out of cards when you need to deal more you just reshuffle all the cards in the discard pile to make a new deck and keep playing.

But dont shuffle in any facedown cards from players who busted in the current round those only go to the discard pile after the round is over.

First Card Surprises Action Right Off the Bat

One cool thing to note is that when everyone is getting their very first card of a new round someone might get dealt an action card. If that happens its resolved immediately.

For example if someones first card is a Freeze they can use it on any player right away even someone who hasnt even been dealt their first card yet.

They might hate you for it but hey they also wont score any points that round so it might be worth it.

Winning the Game Hit That 200 Point Mark

A game of Flip 7 is really a series of rounds. You keep adding up the points you earn in each round. After totaling the scores at the end of a round if any player has 200 or more points the game ends. The player with the most total points at that point is the winner.

If theres a tie for the most points everyone whos tied plays additional rounds until a round ends with one of the tied players having more than 200 points and also more points than any other player.

This means someone who wasnt even initially tied could end up winning if they have a really good tiebreaker round.

My Final Thoughts This Games Legit No Cap

Alright so thats the lowdown on Flip 7. As your boy Leo whos seen his share of card games I gotta say this one is pretty dope. Its got that classic press your luck vibe that keeps you on the edge of your seat.

The action cards add a fun twist letting you mess with your friends (in a friendly way of course). And the race to seven unique numbers adds another layer of excitement.

Even though it might feel familiar to other card games out there Flip 7 has its own unique flavor that makes it super engaging. The rules are so simple to learn you can start playing in no time.

Ive personally played it a bunch of times with different numbers of players and its always a blast.

While that greatest card game of all time claim might be a stretch Flip 7 is definitely a solid addition to any game night.

So grab your crew shuffle those cards and get ready to flip some numbers You might just find your new favorite game. Peace out and happy gaming…

Resource

https://www.youtube.com/watch?v=rX9BG34YOT0

https://www.youtube.com/watch?v=tlKUBugOiFo

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